Upcast Dictionary Improvements

I wanted to improve the predictability and the efficiency of the latest
UpcastDictionary code. I switched to a breadth-first search of
sub-types, filtering out duplicates.
This commit is contained in:
Travis Parks 2014-06-26 14:45:21 -04:00
parent 55ff1ef5de
commit f73814e3d9
2 changed files with 36 additions and 13 deletions

View File

@ -14,6 +14,6 @@ using System.Runtime.InteropServices;
[assembly: CLSCompliant(true)] [assembly: CLSCompliant(true)]
[assembly: ComVisible(false)] [assembly: ComVisible(false)]
[assembly: Guid("e5a4263d-d450-4d85-a4d5-44c0a2822668")] [assembly: Guid("e5a4263d-d450-4d85-a4d5-44c0a2822668")]
[assembly: AssemblyVersion("0.2.6.0")] [assembly: AssemblyVersion("0.2.7.0")]
[assembly: AssemblyFileVersion("0.2.6.0")] [assembly: AssemblyFileVersion("0.2.7.0")]
[assembly: InternalsVisibleTo("mustache-sharp.test")] [assembly: InternalsVisibleTo("mustache-sharp.test")]

View File

@ -24,24 +24,47 @@ namespace Mustache
return getDictionary(types, source); return getDictionary(types, source);
} }
private static IEnumerable<Type> getTypes(Type type) private static IEnumerable<Type> getTypes(Type sourceType)
{ {
HashSet<Type> types = new HashSet<Type>(); Queue<Type> pending = new Queue<Type>();
getTypes(types, type); HashSet<Type> visited = new HashSet<Type>();
return types; pending.Enqueue(sourceType);
foreach (Type type in getTypes(pending, visited))
{
yield return type;
}
} }
private static void getTypes(HashSet<Type> types, Type type) private static IEnumerable<Type> getTypes(Queue<Type> pending, HashSet<Type> visited)
{ {
if (type == null) if (pending.Count == 0)
{ {
return; yield break;
} }
types.Add(type);
getTypes(types, type.BaseType); Type sourceType = pending.Dequeue();
foreach (Type interfaceType in type.GetInterfaces()) visited.Add(sourceType);
yield return sourceType;
if (sourceType.BaseType != null)
{ {
getTypes(types, interfaceType); if (!visited.Contains(sourceType.BaseType))
{
pending.Enqueue(sourceType.BaseType);
}
}
foreach (Type interfaceType in sourceType.GetInterfaces())
{
if (!visited.Contains(interfaceType))
{
pending.Enqueue(interfaceType);
}
}
foreach (Type type in getTypes(pending, visited))
{
yield return type;
} }
} }