Upcast Dictionary Improvements
I wanted to improve the predictability and the efficiency of the latest UpcastDictionary code. I switched to a breadth-first search of sub-types, filtering out duplicates.
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@ -14,6 +14,6 @@ using System.Runtime.InteropServices;
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[assembly: CLSCompliant(true)]
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[assembly: CLSCompliant(true)]
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[assembly: ComVisible(false)]
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[assembly: ComVisible(false)]
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[assembly: Guid("e5a4263d-d450-4d85-a4d5-44c0a2822668")]
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[assembly: Guid("e5a4263d-d450-4d85-a4d5-44c0a2822668")]
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[assembly: AssemblyVersion("0.2.6.0")]
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[assembly: AssemblyVersion("0.2.7.0")]
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[assembly: AssemblyFileVersion("0.2.6.0")]
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[assembly: AssemblyFileVersion("0.2.7.0")]
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[assembly: InternalsVisibleTo("mustache-sharp.test")]
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[assembly: InternalsVisibleTo("mustache-sharp.test")]
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@ -24,24 +24,47 @@ namespace Mustache
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return getDictionary(types, source);
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return getDictionary(types, source);
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}
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}
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private static IEnumerable<Type> getTypes(Type type)
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private static IEnumerable<Type> getTypes(Type sourceType)
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{
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{
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HashSet<Type> types = new HashSet<Type>();
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Queue<Type> pending = new Queue<Type>();
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getTypes(types, type);
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HashSet<Type> visited = new HashSet<Type>();
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return types;
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pending.Enqueue(sourceType);
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foreach (Type type in getTypes(pending, visited))
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{
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yield return type;
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}
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}
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}
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private static void getTypes(HashSet<Type> types, Type type)
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private static IEnumerable<Type> getTypes(Queue<Type> pending, HashSet<Type> visited)
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{
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{
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if (type == null)
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if (pending.Count == 0)
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{
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{
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return;
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yield break;
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}
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}
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types.Add(type);
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getTypes(types, type.BaseType);
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Type sourceType = pending.Dequeue();
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foreach (Type interfaceType in type.GetInterfaces())
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visited.Add(sourceType);
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yield return sourceType;
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if (sourceType.BaseType != null)
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{
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{
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getTypes(types, interfaceType);
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if (!visited.Contains(sourceType.BaseType))
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{
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pending.Enqueue(sourceType.BaseType);
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}
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}
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foreach (Type interfaceType in sourceType.GetInterfaces())
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{
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if (!visited.Contains(interfaceType))
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{
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pending.Enqueue(interfaceType);
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}
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}
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foreach (Type type in getTypes(pending, visited))
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{
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yield return type;
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}
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}
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}
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}
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