Rename Namespace
I made the mustache namespace upper case. An easy find/replace will fix this for most projects. I bumped the version up to a minor release anyway.
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50a80f42ad
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@ -4,7 +4,7 @@ using System.IO;
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using System.Linq;
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using Microsoft.VisualStudio.TestTools.UnitTesting;
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namespace mustache.test
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namespace Mustache.Test
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{
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/// <summary>
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/// Tests the FormatParser class.
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@ -31,5 +31,5 @@ using System.Runtime.InteropServices;
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//
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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[assembly: AssemblyVersion("0.0.7.2")]
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[assembly: AssemblyFileVersion("0.0.7.2")]
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[assembly: AssemblyVersion("0.1.0.0")]
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[assembly: AssemblyFileVersion("0.1.0.0")]
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@ -9,7 +9,7 @@
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<ProjectGuid>{7F607362-0680-4751-B1DC-621219294AE3}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>mustache.test</RootNamespace>
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<RootNamespace>Mustache.Test</RootNamespace>
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<AssemblyName>mustache-sharp.test</AssemblyName>
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<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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@ -2,7 +2,7 @@
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using System.Collections.Generic;
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using System.Linq;
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namespace mustache
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namespace Mustache
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{
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/// <summary>
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/// Associates parameters to their argument values.
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@ -2,7 +2,7 @@
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using System.Collections.Generic;
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using System.IO;
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namespace mustache
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namespace Mustache
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{
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/// <summary>
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/// Builds text by combining the output of other generators.
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@ -3,7 +3,7 @@ using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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namespace mustache
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namespace Mustache
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{
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/// <summary>
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/// Defines a tag that conditionally prints its content.
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@ -1,6 +1,6 @@
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using System;
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namespace mustache
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namespace Mustache
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{
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/// <summary>
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/// Defines a tag that can contain inner text.
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@ -1,6 +1,6 @@
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using System;
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namespace mustache
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namespace Mustache
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{
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/// <summary>
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/// Represents a context within a template.
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@ -1,6 +1,6 @@
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using System;
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namespace mustache
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namespace Mustache
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{
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/// <summary>
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/// Holds information describing a parameter that creates a new context.
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@ -3,7 +3,7 @@ using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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namespace mustache
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namespace Mustache
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{
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/// <summary>
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/// Defines a tag that can iterate over a collection of items and render
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@ -1,7 +1,7 @@
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using System;
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using System.Collections.Generic;
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namespace mustache
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namespace Mustache
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{
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/// <summary>
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/// Defines a tag that conditionally renders its content if preceding if and elif tags fail.
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@ -1,7 +1,7 @@
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using System;
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using System.Collections.Generic;
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namespace mustache
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namespace Mustache
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{
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/// <summary>
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/// Defines a tag that renders its content if all preceding if and elif tags.
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@ -3,9 +3,9 @@ using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Text.RegularExpressions;
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using mustache.Properties;
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using Mustache.Properties;
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namespace mustache
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namespace Mustache
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{
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/// <summary>
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/// Parses a format string and returns a text generator.
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@ -3,7 +3,7 @@ using System.Collections.Generic;
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using System.Globalization;
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using System.IO;
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namespace mustache
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namespace Mustache
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{
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/// <summary>
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/// Generates text by substituting an object's values for placeholders.
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@ -1,7 +1,7 @@
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using System;
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using System.IO;
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namespace mustache
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namespace Mustache
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{
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/// <summary>
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/// Applies the values of an object to the format plan, generating a string.
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@ -1,6 +1,6 @@
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using System;
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namespace mustache
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namespace Mustache
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{
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/// <summary>
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/// Defines a tag that renders its content depending on the truthyness
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@ -2,7 +2,7 @@
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using System.Collections.Generic;
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using System.IO;
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namespace mustache
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namespace Mustache
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{
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/// <summary>
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/// Generates the text for a tag that only exists on a single line.
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@ -2,7 +2,7 @@
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using System.Collections.Generic;
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using System.IO;
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namespace mustache
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namespace Mustache
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{
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/// <summary>
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/// Defines a tag that cannot contain inner text.
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@ -1,6 +1,6 @@
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using System;
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namespace mustache
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namespace Mustache
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{
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/// <summary>
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/// Holds the information about a key that was found.
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@ -2,7 +2,7 @@
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using System.IO;
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using System.Text;
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namespace mustache
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namespace Mustache
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{
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/// <summary>
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/// Substitutes a key placeholder with the textual representation of the associated object.
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@ -1,6 +1,6 @@
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using System;
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namespace mustache
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namespace Mustache
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{
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/// <summary>
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/// Holds the information needed to handle a missing key.
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@ -2,9 +2,9 @@
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using System.Collections.Generic;
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using System.Globalization;
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using System.Linq;
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using mustache.Properties;
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using Mustache.Properties;
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namespace mustache
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namespace Mustache
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{
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/// <summary>
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/// Represents a scope of keys.
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@ -1,7 +1,7 @@
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using System;
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using System.Collections.Generic;
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namespace mustache
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namespace Mustache
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{
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/// <summary>
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/// Defines a pseudo tag that wraps the entire content of a format string.
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@ -1,7 +1,7 @@
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using System;
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using System.IO;
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namespace mustache
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namespace Mustache
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{
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/// <summary>
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/// Holds the objects to use when processing a child context of another tag.
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@ -1,7 +1,7 @@
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using System;
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using mustache.Properties;
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using Mustache.Properties;
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namespace mustache
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namespace Mustache
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{
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/// <summary>
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/// Holds the information descibing a key that is found in a template.
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@ -34,6 +34,6 @@ using System.Runtime.CompilerServices;
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("0.0.7.2")]
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[assembly: AssemblyFileVersion("0.0.7.2")]
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[assembly: AssemblyVersion("0.1.0.0")]
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[assembly: AssemblyFileVersion("0.1.0.0")]
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[assembly: InternalsVisibleTo("mustache-sharp.test")]
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@ -8,7 +8,7 @@
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// </auto-generated>
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//------------------------------------------------------------------------------
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namespace mustache.Properties {
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namespace Mustache.Properties {
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using System;
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@ -39,7 +39,7 @@ namespace mustache.Properties {
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internal static global::System.Resources.ResourceManager ResourceManager {
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get {
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if (object.ReferenceEquals(resourceMan, null)) {
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global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("mustache.Properties.Resources", typeof(Resources).Assembly);
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global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Mustache.Properties.Resources", typeof(Resources).Assembly);
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resourceMan = temp;
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}
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return resourceMan;
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@ -4,7 +4,7 @@ using System.Collections.Generic;
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using System.ComponentModel;
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using System.Reflection;
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namespace mustache
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namespace Mustache
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{
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/// <summary>
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/// Provides methods for creating instances of PropertyDictionary.
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@ -1,7 +1,7 @@
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using System;
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using System.Text.RegularExpressions;
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namespace mustache
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namespace Mustache
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{
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/// <summary>
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/// Provides utility methods that require regular expressions.
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@ -2,7 +2,7 @@
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using System.Collections.Generic;
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using System.IO;
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namespace mustache
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namespace Mustache
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{
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/// <summary>
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/// Generates a static block of text.
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@ -1,9 +1,9 @@
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using System;
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using System.Collections.Generic;
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using mustache.Properties;
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using Mustache.Properties;
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using System.IO;
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namespace mustache
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namespace Mustache
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{
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/// <summary>
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/// Defines the attributes of a custom tag.
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@ -1,7 +1,7 @@
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using System;
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using mustache.Properties;
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using Mustache.Properties;
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namespace mustache
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namespace Mustache
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{
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/// <summary>
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/// Defines a parameter belonging to a custom tag.
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@ -2,7 +2,7 @@
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using System.Collections.Generic;
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using System.Linq;
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namespace mustache
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namespace Mustache
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{
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/// <summary>
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/// Removes unnecessary lines from the final output.
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@ -2,7 +2,7 @@
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using System.Collections.Generic;
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using System.IO;
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namespace mustache
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namespace Mustache
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{
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/// <summary>
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/// Defines a tag that changes the scope to the object passed as an argument.
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@ -8,7 +8,7 @@
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<ProjectGuid>{D71B378F-A4BA-4263-A4F0-07A49A0C528D}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>mustache</RootNamespace>
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<RootNamespace>Mustache</RootNamespace>
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<AssemblyName>mustache-sharp</AssemblyName>
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<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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@ -9,7 +9,6 @@
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<projectUrl>http://github.com/jehugaleahsa/mustache-sharp</projectUrl>
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<requireLicenseAcceptance>false</requireLicenseAcceptance>
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<description>$description$</description>
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<releaseNotes>Initial commit</releaseNotes>
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<copyright>Copyright 2013</copyright>
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<tags>
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mustache handlebars.js text generation building template
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