Rename Namespace

I made the mustache namespace upper case. An easy find/replace will fix
this for most projects. I bumped the version up to a minor release
anyway.
This commit is contained in:
Travis Parks 2013-05-03 08:44:51 -04:00
parent 50a80f42ad
commit 22e0cb4c2a
36 changed files with 983 additions and 984 deletions

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@ -4,7 +4,7 @@ using System.IO;
using System.Linq; using System.Linq;
using Microsoft.VisualStudio.TestTools.UnitTesting; using Microsoft.VisualStudio.TestTools.UnitTesting;
namespace mustache.test namespace Mustache.Test
{ {
/// <summary> /// <summary>
/// Tests the FormatParser class. /// Tests the FormatParser class.

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@ -31,5 +31,5 @@ using System.Runtime.InteropServices;
// //
// You can specify all the values or you can default the Build and Revision Numbers // You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below: // by using the '*' as shown below:
[assembly: AssemblyVersion("0.0.7.2")] [assembly: AssemblyVersion("0.1.0.0")]
[assembly: AssemblyFileVersion("0.0.7.2")] [assembly: AssemblyFileVersion("0.1.0.0")]

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@ -9,7 +9,7 @@
<ProjectGuid>{7F607362-0680-4751-B1DC-621219294AE3}</ProjectGuid> <ProjectGuid>{7F607362-0680-4751-B1DC-621219294AE3}</ProjectGuid>
<OutputType>Library</OutputType> <OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder> <AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>mustache.test</RootNamespace> <RootNamespace>Mustache.Test</RootNamespace>
<AssemblyName>mustache-sharp.test</AssemblyName> <AssemblyName>mustache-sharp.test</AssemblyName>
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion> <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment> <FileAlignment>512</FileAlignment>

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@ -2,7 +2,7 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
namespace mustache namespace Mustache
{ {
/// <summary> /// <summary>
/// Associates parameters to their argument values. /// Associates parameters to their argument values.

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@ -2,7 +2,7 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.IO; using System.IO;
namespace mustache namespace Mustache
{ {
/// <summary> /// <summary>
/// Builds text by combining the output of other generators. /// Builds text by combining the output of other generators.

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@ -3,7 +3,7 @@ using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
namespace mustache namespace Mustache
{ {
/// <summary> /// <summary>
/// Defines a tag that conditionally prints its content. /// Defines a tag that conditionally prints its content.

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@ -1,6 +1,6 @@
using System; using System;
namespace mustache namespace Mustache
{ {
/// <summary> /// <summary>
/// Defines a tag that can contain inner text. /// Defines a tag that can contain inner text.

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@ -1,6 +1,6 @@
using System; using System;
namespace mustache namespace Mustache
{ {
/// <summary> /// <summary>
/// Represents a context within a template. /// Represents a context within a template.

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@ -1,6 +1,6 @@
using System; using System;
namespace mustache namespace Mustache
{ {
/// <summary> /// <summary>
/// Holds information describing a parameter that creates a new context. /// Holds information describing a parameter that creates a new context.

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@ -3,7 +3,7 @@ using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using System.IO; using System.IO;
namespace mustache namespace Mustache
{ {
/// <summary> /// <summary>
/// Defines a tag that can iterate over a collection of items and render /// Defines a tag that can iterate over a collection of items and render

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@ -1,7 +1,7 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
namespace mustache namespace Mustache
{ {
/// <summary> /// <summary>
/// Defines a tag that conditionally renders its content if preceding if and elif tags fail. /// Defines a tag that conditionally renders its content if preceding if and elif tags fail.

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@ -1,7 +1,7 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
namespace mustache namespace Mustache
{ {
/// <summary> /// <summary>
/// Defines a tag that renders its content if all preceding if and elif tags. /// Defines a tag that renders its content if all preceding if and elif tags.

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@ -3,9 +3,9 @@ using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
using System.Text.RegularExpressions; using System.Text.RegularExpressions;
using mustache.Properties; using Mustache.Properties;
namespace mustache namespace Mustache
{ {
/// <summary> /// <summary>
/// Parses a format string and returns a text generator. /// Parses a format string and returns a text generator.

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@ -3,7 +3,7 @@ using System.Collections.Generic;
using System.Globalization; using System.Globalization;
using System.IO; using System.IO;
namespace mustache namespace Mustache
{ {
/// <summary> /// <summary>
/// Generates text by substituting an object's values for placeholders. /// Generates text by substituting an object's values for placeholders.

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@ -1,7 +1,7 @@
using System; using System;
using System.IO; using System.IO;
namespace mustache namespace Mustache
{ {
/// <summary> /// <summary>
/// Applies the values of an object to the format plan, generating a string. /// Applies the values of an object to the format plan, generating a string.

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@ -1,6 +1,6 @@
using System; using System;
namespace mustache namespace Mustache
{ {
/// <summary> /// <summary>
/// Defines a tag that renders its content depending on the truthyness /// Defines a tag that renders its content depending on the truthyness

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@ -2,7 +2,7 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.IO; using System.IO;
namespace mustache namespace Mustache
{ {
/// <summary> /// <summary>
/// Generates the text for a tag that only exists on a single line. /// Generates the text for a tag that only exists on a single line.

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@ -2,7 +2,7 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.IO; using System.IO;
namespace mustache namespace Mustache
{ {
/// <summary> /// <summary>
/// Defines a tag that cannot contain inner text. /// Defines a tag that cannot contain inner text.

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@ -1,6 +1,6 @@
using System; using System;
namespace mustache namespace Mustache
{ {
/// <summary> /// <summary>
/// Holds the information about a key that was found. /// Holds the information about a key that was found.

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@ -2,7 +2,7 @@
using System.IO; using System.IO;
using System.Text; using System.Text;
namespace mustache namespace Mustache
{ {
/// <summary> /// <summary>
/// Substitutes a key placeholder with the textual representation of the associated object. /// Substitutes a key placeholder with the textual representation of the associated object.

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@ -1,6 +1,6 @@
using System; using System;
namespace mustache namespace Mustache
{ {
/// <summary> /// <summary>
/// Holds the information needed to handle a missing key. /// Holds the information needed to handle a missing key.

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@ -2,9 +2,9 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.Globalization; using System.Globalization;
using System.Linq; using System.Linq;
using mustache.Properties; using Mustache.Properties;
namespace mustache namespace Mustache
{ {
/// <summary> /// <summary>
/// Represents a scope of keys. /// Represents a scope of keys.

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@ -1,7 +1,7 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
namespace mustache namespace Mustache
{ {
/// <summary> /// <summary>
/// Defines a pseudo tag that wraps the entire content of a format string. /// Defines a pseudo tag that wraps the entire content of a format string.

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@ -1,7 +1,7 @@
using System; using System;
using System.IO; using System.IO;
namespace mustache namespace Mustache
{ {
/// <summary> /// <summary>
/// Holds the objects to use when processing a child context of another tag. /// Holds the objects to use when processing a child context of another tag.

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@ -1,7 +1,7 @@
using System; using System;
using mustache.Properties; using Mustache.Properties;
namespace mustache namespace Mustache
{ {
/// <summary> /// <summary>
/// Holds the information descibing a key that is found in a template. /// Holds the information descibing a key that is found in a template.

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@ -34,6 +34,6 @@ using System.Runtime.CompilerServices;
// You can specify all the values or you can default the Build and Revision Numbers // You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below: // by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")] // [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("0.0.7.2")] [assembly: AssemblyVersion("0.1.0.0")]
[assembly: AssemblyFileVersion("0.0.7.2")] [assembly: AssemblyFileVersion("0.1.0.0")]
[assembly: InternalsVisibleTo("mustache-sharp.test")] [assembly: InternalsVisibleTo("mustache-sharp.test")]

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@ -8,7 +8,7 @@
// </auto-generated> // </auto-generated>
//------------------------------------------------------------------------------ //------------------------------------------------------------------------------
namespace mustache.Properties { namespace Mustache.Properties {
using System; using System;
@ -39,7 +39,7 @@ namespace mustache.Properties {
internal static global::System.Resources.ResourceManager ResourceManager { internal static global::System.Resources.ResourceManager ResourceManager {
get { get {
if (object.ReferenceEquals(resourceMan, null)) { if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("mustache.Properties.Resources", typeof(Resources).Assembly); global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Mustache.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp; resourceMan = temp;
} }
return resourceMan; return resourceMan;

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@ -4,7 +4,7 @@ using System.Collections.Generic;
using System.ComponentModel; using System.ComponentModel;
using System.Reflection; using System.Reflection;
namespace mustache namespace Mustache
{ {
/// <summary> /// <summary>
/// Provides methods for creating instances of PropertyDictionary. /// Provides methods for creating instances of PropertyDictionary.

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@ -1,7 +1,7 @@
using System; using System;
using System.Text.RegularExpressions; using System.Text.RegularExpressions;
namespace mustache namespace Mustache
{ {
/// <summary> /// <summary>
/// Provides utility methods that require regular expressions. /// Provides utility methods that require regular expressions.

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@ -2,7 +2,7 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.IO; using System.IO;
namespace mustache namespace Mustache
{ {
/// <summary> /// <summary>
/// Generates a static block of text. /// Generates a static block of text.

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@ -1,9 +1,9 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using mustache.Properties; using Mustache.Properties;
using System.IO; using System.IO;
namespace mustache namespace Mustache
{ {
/// <summary> /// <summary>
/// Defines the attributes of a custom tag. /// Defines the attributes of a custom tag.

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@ -1,7 +1,7 @@
using System; using System;
using mustache.Properties; using Mustache.Properties;
namespace mustache namespace Mustache
{ {
/// <summary> /// <summary>
/// Defines a parameter belonging to a custom tag. /// Defines a parameter belonging to a custom tag.

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@ -2,7 +2,7 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
namespace mustache namespace Mustache
{ {
/// <summary> /// <summary>
/// Removes unnecessary lines from the final output. /// Removes unnecessary lines from the final output.

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@ -2,7 +2,7 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.IO; using System.IO;
namespace mustache namespace Mustache
{ {
/// <summary> /// <summary>
/// Defines a tag that changes the scope to the object passed as an argument. /// Defines a tag that changes the scope to the object passed as an argument.

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@ -8,7 +8,7 @@
<ProjectGuid>{D71B378F-A4BA-4263-A4F0-07A49A0C528D}</ProjectGuid> <ProjectGuid>{D71B378F-A4BA-4263-A4F0-07A49A0C528D}</ProjectGuid>
<OutputType>Library</OutputType> <OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder> <AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>mustache</RootNamespace> <RootNamespace>Mustache</RootNamespace>
<AssemblyName>mustache-sharp</AssemblyName> <AssemblyName>mustache-sharp</AssemblyName>
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion> <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment> <FileAlignment>512</FileAlignment>

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@ -9,7 +9,6 @@
<projectUrl>http://github.com/jehugaleahsa/mustache-sharp</projectUrl> <projectUrl>http://github.com/jehugaleahsa/mustache-sharp</projectUrl>
<requireLicenseAcceptance>false</requireLicenseAcceptance> <requireLicenseAcceptance>false</requireLicenseAcceptance>
<description>$description$</description> <description>$description$</description>
<releaseNotes>Initial commit</releaseNotes>
<copyright>Copyright 2013</copyright> <copyright>Copyright 2013</copyright>
<tags> <tags>
mustache handlebars.js text generation building template mustache handlebars.js text generation building template